No servers available to join the network
- Platforms
- Velocity · whole network
- Verified
- Verified
- Confidence
- Confidence 95%
What it looks like in the log
Any one of these lines is enough. The agent matches them locally, on your server.
logs/latest.log
There are no available servers to connect you to
Symptoms
- Players are disconnected right after joining the proxy: “There are no available servers to connect you to. Try again later or contact an admin.”
Cause
The proxy could not find an initial server for the player: the try list is empty, or none of its servers suits this connection (a forced host with no servers, a balancing/lobby plugin did not pick a server).
Possible causes
- The try list in velocity.toml is empty or contains only unregistered servers; forced-hosts has no servers for the connection's hostname
- A balancing/lobby plugin (a PlayerChooseInitialServerEvent handler) did not pick a server — e.g. all backends are marked unavailable for it
- noteThe text is translatable and can be overridden; the signature only catches the default English text — the primary source is the Velocity agent's API event
How to fixLow risk
- Open
velocity.toml: under[servers], thetryparameter must contain at least one registered server; check[forced-hosts]for the domain players connect through. - Check that the backends listed in
tryare running and responding (the/servercommand on the proxy, the status in the Tickwise panel). - If a lobby/balancing plugin is in use, check its config and log: it may have excluded every server.
- After editing
velocity.toml, run/velocity reloador restart the proxy.
Translated from the Russian original; log lines are quoted verbatim.